BL
BEN LYNCH Audio & Sound Design
Interactive Web-Audio Canvas

Immersive Audio
& Sound Design

Designing sonic identities for games, films, and digital experiences.

Move cursor across canvas to play Synth Theremin
PITCH: 0 Hz
CUTOFF: 0 Hz
INACTIVE

// AUDIO PORTFOLIO

Featured Audio Work

GAME AUDIO Cyberpunk Action

Neon Horizon Weapons & FX

Procedural weapon sounds, atmospheric synth layers, and adaptive audio assets designed for futuristic shooter environments.

Synthesized Demo Track 0:00
FILM SCORING Sci-Fi Short

Abyssal Void Trailer Score

Dark orchestral textures, granular drone synthesis, and cinematic braams created for deep-space thriller trailer.

Synthesized Demo Track 0:00
UI & BRAND Mobile App

Aether UI Sonic Suite

Tactile, pleasant micro-interactions, notification chimes, and state feedback audio for next-gen creative software.

Synthesized Demo Track 0:00

// REALTIME SYNTHESIS LAB

Interactive SFX Generator

Test dynamic procedural sound synthesis built purely in JavaScript using the Web Audio API. Tweak the macro knobs to shape the sound in real-time.

1.0x
3500 Hz

// BIOGRAPHY

Sound Design & Sonic Engineering

Hi, I’m Ben Lynch. I specialize in sound design, music composition, and audio implementation for games, film, and interactive media. With a deep passion for sonic storytelling, I create immersive soundscapes that elevate emotional resonance and user engagement.

Whether synthesizing procedural weapon sounds for fast-paced shooters, scoring dynamic orchestral themes, or integrating audio into middleware pipelines, I bridge the gap between creative sound art and technical implementation.

DAWs & Audio Engines

Ableton Live Pro Tools Wwise FMOD Max/MSP Web Audio API
// STUDIO SPECIFICATION
  • Primary Focus: Game SFX & Scoring
  • Middleware: Wwise, FMOD Studio
  • Synthesis: Modular, Serum, Max
  • Location: London / Remote
  • Domain: benlynchaudio.com

// GET IN TOUCH

Let's Create Something Epic

Available for freelance game audio projects, film scoring, UI sound design, and custom audio implementation.